Wednesday, December 7, 2011

Last Sprint YYYEEEAAAAHHHHH!!!!

Well this week is the final push of the game. There is very little to do since we artist want to keep our hands off to avoid confusion in this last week. I have created and Help system in the main menu though that links to credits, a screen shot with indicators to describe what the player will see, and also a controls description. Kelly helped a bit with changing some texture but overall it looks really good. After this semester we want to get together and see if anyone is truly committed to taking this game further. Of course I still want to submit what we have to ninjabee or other local companies to see if they want to help us or pick it up - but we want to see if the team wants to implement other levels, powerups, and enemies. Without at least a small portion willing to do it - it might not be worth it for us to do anything more. I know that if Nick or Ron wanted to do it than I would be more that willing to handle any/all further art. I'm very proud of this game and I can't wait to share it with friends, family, and future employers.

Wednesday, November 23, 2011

A lot of polish

Ok I know I lagged on this post the last couple of weeks a little, but, it's only because I was doing a lot of work for this class. I think since my last post there has been a lot that I have done. I created background spinning objects off of kelly's design, changed textures in the menu system, coded a score system - but nick was at the same time and his was a bit better, animated all the characters which is still a work in progress. I also helped with cleaning up the movements and the speeds of the characters. Last I created the score counter for time played and enemies killed as well as the score board and a timer to reset the menu system. I think there may be more but that's all I can think of. This project has been a lot of work and I'm very proud of our product at this point. Earlier in the semester I was concerned because none of the other artists were producing but now coming to the end and after the play test - many of them seem to have a new fire and are pushing out good finished products.

Wednesday, November 2, 2011

I'm working like crazy

Ok so this last week I produced a lot of animations. I'm not typically an animator so my work is a little rough. This week I still am going to produce a lot, but, I have been putting way to much time into this class and not into my senior project. This sprint I will be work'n out the suggested kinks in my animations, and fixing the health bars to the new design. I'm still a bit worried at the rate of production from other artists but if it comes to it I know I can make the push for a great FINISHED product.

Tuesday, October 25, 2011

Plugg'n Away

Ok so this last week I produced the animation for the big knight as well as the animation for the little knight. I also finished repairing some of my own code and fbx links in the menu and added a better game over screen. ALSO I added a point counter system for the game. I'm coding alot more than doing art because I'm at the end of the production chain and the start of the chain is going very slow - it concerns me deeply.

What I'm working on this week is adding a high score system so there is a point to the game besides being fun. Also I'm promised some art to start working with for other characters. I also will be taking all the notes I was given today on my current animations and be reforming them for a better look. If the art doesn't come then I will work on making some of the GUI more appealing.

Thursday, October 20, 2011

Just A Little Waiting

We decided that an assembly line style of art would help keep us consistent. That being said I'm in the Animation track of the assembly line so it is moving a little slow for me. I did create the menu, splash screen, and made a quick gameover screen with coding and a few artistic pieces to fill my time. I also added sound to the game to make it feel like I wasn't doing nothing for the project. All this said I really want to get some characters to start my process. I built the little enemy knight and produced a few short animations but our main character is going to be a lot of work to get it look'n really good so I'm a little anxious. No fear though I'm gonna keep working on the little details that make up a full game.

Monday, October 17, 2011

Workin Like A Dog

Ok so over the break I didn't really do much as far as a vacation. I mostly stayed home and worked on various game productions. For "Fat Knight" I finished coding the title, and menu screens as well as adding some art to them. I also created a png character of our small enemy and did a few animations to give the programmers something to work with. Tonight I will do some javascript work to add sound and hopefully a pause menu if I can get it to work.

Tuesday, October 4, 2011

It's Coming Along

Ok so this last week I got a lot done. I designed a menu that isn't just buttons - it has a moving menu button planks that involve physics interaction. It has sound and some design and is coded for links to the other levels. I also have done most of the outline work for the small enemy character sprites and this week once they are colored I will begin on animations. Also I have produced three different title splash screens which we will compare and decide on in class today. I will post the pictures of what I have done a little later this week when they are more refined.