Wednesday, November 23, 2011
A lot of polish
Ok I know I lagged on this post the last couple of weeks a little, but, it's only because I was doing a lot of work for this class. I think since my last post there has been a lot that I have done. I created background spinning objects off of kelly's design, changed textures in the menu system, coded a score system - but nick was at the same time and his was a bit better, animated all the characters which is still a work in progress. I also helped with cleaning up the movements and the speeds of the characters. Last I created the score counter for time played and enemies killed as well as the score board and a timer to reset the menu system. I think there may be more but that's all I can think of. This project has been a lot of work and I'm very proud of our product at this point. Earlier in the semester I was concerned because none of the other artists were producing but now coming to the end and after the play test - many of them seem to have a new fire and are pushing out good finished products.
Wednesday, November 2, 2011
I'm working like crazy
Ok so this last week I produced a lot of animations. I'm not typically an animator so my work is a little rough. This week I still am going to produce a lot, but, I have been putting way to much time into this class and not into my senior project. This sprint I will be work'n out the suggested kinks in my animations, and fixing the health bars to the new design. I'm still a bit worried at the rate of production from other artists but if it comes to it I know I can make the push for a great FINISHED product.
Tuesday, October 25, 2011
Plugg'n Away
Ok so this last week I produced the animation for the big knight as well as the animation for the little knight. I also finished repairing some of my own code and fbx links in the menu and added a better game over screen. ALSO I added a point counter system for the game. I'm coding alot more than doing art because I'm at the end of the production chain and the start of the chain is going very slow - it concerns me deeply.
What I'm working on this week is adding a high score system so there is a point to the game besides being fun. Also I'm promised some art to start working with for other characters. I also will be taking all the notes I was given today on my current animations and be reforming them for a better look. If the art doesn't come then I will work on making some of the GUI more appealing.
What I'm working on this week is adding a high score system so there is a point to the game besides being fun. Also I'm promised some art to start working with for other characters. I also will be taking all the notes I was given today on my current animations and be reforming them for a better look. If the art doesn't come then I will work on making some of the GUI more appealing.
Thursday, October 20, 2011
Just A Little Waiting
We decided that an assembly line style of art would help keep us consistent. That being said I'm in the Animation track of the assembly line so it is moving a little slow for me. I did create the menu, splash screen, and made a quick gameover screen with coding and a few artistic pieces to fill my time. I also added sound to the game to make it feel like I wasn't doing nothing for the project. All this said I really want to get some characters to start my process. I built the little enemy knight and produced a few short animations but our main character is going to be a lot of work to get it look'n really good so I'm a little anxious. No fear though I'm gonna keep working on the little details that make up a full game.
Monday, October 17, 2011
Workin Like A Dog
Ok so over the break I didn't really do much as far as a vacation. I mostly stayed home and worked on various game productions. For "Fat Knight" I finished coding the title, and menu screens as well as adding some art to them. I also created a png character of our small enemy and did a few animations to give the programmers something to work with. Tonight I will do some javascript work to add sound and hopefully a pause menu if I can get it to work.
Tuesday, October 4, 2011
It's Coming Along
Ok so this last week I got a lot done. I designed a menu that isn't just buttons - it has a moving menu button planks that involve physics interaction. It has sound and some design and is coded for links to the other levels. I also have done most of the outline work for the small enemy character sprites and this week once they are colored I will begin on animations. Also I have produced three different title splash screens which we will compare and decide on in class today. I will post the pictures of what I have done a little later this week when they are more refined.
Monday, September 26, 2011
Fatty
Hello,
Another week past and another closer to an awesome game. This last week we caught up (I think) to the rest of the class. In the end we had a hard time deciding whether to do "Fat Knight" or "Rampart Rampage" but we decided to do "Fat Knight". I would have loved to do Rampart Rampage since it offers so many options for further development and really a large playground of art and programming for the group. Personally I LOVE going so far overboard in my projects - and getting them done - just ask Lien Shen, my animations were so far past the requirements but I really love making myself stand out. Although in deciding on the game for the group I could not expect the rest of them to be willing to push it so far and commit so much time. I am a family man myself and I sacrifice a lot of sleep to get more work done without interrupting time with my boys. Don't get me wrong I still love the "Fat Knight" it is going to be a lot of fun and will give us a great opportunity to create a really well put together piece to showcase to potential employers.
On friday we tried to have an artist meeting but Spencer got called into work and Dan just didn't show up so me and Kelly took a few hours to come together on some concept art we really liked. We combined mostly my body with Spencer's concept head and Kelly's detailing. We also plotted out a menu screen and thoughts on how we would like many things to look. As a group we nominated Spencer for artistic director so all these ideas that me an Kelly came up with will still be filtered further in the group. I sent out a lot of the art we came up with to the group and some of the ideas and received some really good fead back. I think I said everything and so I'm going to bed.
Another week past and another closer to an awesome game. This last week we caught up (I think) to the rest of the class. In the end we had a hard time deciding whether to do "Fat Knight" or "Rampart Rampage" but we decided to do "Fat Knight". I would have loved to do Rampart Rampage since it offers so many options for further development and really a large playground of art and programming for the group. Personally I LOVE going so far overboard in my projects - and getting them done - just ask Lien Shen, my animations were so far past the requirements but I really love making myself stand out. Although in deciding on the game for the group I could not expect the rest of them to be willing to push it so far and commit so much time. I am a family man myself and I sacrifice a lot of sleep to get more work done without interrupting time with my boys. Don't get me wrong I still love the "Fat Knight" it is going to be a lot of fun and will give us a great opportunity to create a really well put together piece to showcase to potential employers.
On friday we tried to have an artist meeting but Spencer got called into work and Dan just didn't show up so me and Kelly took a few hours to come together on some concept art we really liked. We combined mostly my body with Spencer's concept head and Kelly's detailing. We also plotted out a menu screen and thoughts on how we would like many things to look. As a group we nominated Spencer for artistic director so all these ideas that me an Kelly came up with will still be filtered further in the group. I sent out a lot of the art we came up with to the group and some of the ideas and received some really good fead back. I think I said everything and so I'm going to bed.
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